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Setting Atmosphere in Video Games

Setting Atmosphere in Video Games g'day cobbs today we're going to be talking about something that i believe is often not really discussed in detail when talking about video games, which is atmosphere and how to set it. everyone bangs on about immersion and why you should feel honoured that Todd Howard is selling you Skyrim for the 5th time, but never about how to achieve it and what makes a game truly memorable

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estonia

MUSIC USED (in order):

- Castlevania: Dawn of Sorrow OST - Equipment's Tale
- CrossCode OST - Awakened
- Terraria OST - Alternate Day
- VA-11 HALL-A: Cyberpunk Bartender Action OST - Every Day is Night
- Minecraft OST: Where We Are Now
- DOOM OST - At Doom's Gate
- The Legend of Zelda: Ocarina of Time OST - Princess Zelda
- Castlevania: Order of Ecclesia OST - An Empty Tome
- Minecraft OST: Subwoofer Lullaby
- Darkest Dungeon OST: Mournweald Encounter
- Half-Life 2 OST: Brane Scan
- Old School Runescape OST - Newbie Melody

#davo_ #Atmosphere #VideoGames

Atmosphere,Immersion,Immersive,Video Games,Darkest Dungeon,Team Fortress 2,Half-Life 2,Rant,Dave,Davidson,Wooper,Visual Design,Story,Voice Acting,Writing,Music,Sound Design,Castlevania,

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