This game environment was inspired by Warhammer: Age of Sigmar's Defiled Ruins scenery set. I wanted to take one of my favorite tabletop games and get down into the world on foot as if from the perspective of an Action RPG. The environment was constructed in Unreal Engine 4 over the course of 8 weeks as an open world, making use of a modular workflow for the scenery that you see. You can see a breakdown here: This cinematic was my imagining of what a reveal teaser might be like for an Action RPG set in the Warhammer: Age of Sigmar world, while also shamelessly promoting myself.
For more views from this environment and to check out my other artwork, find me on Artstation:
Environment art was designed and created by me, John Waynick, inspired by elements from Warhammer by Games Workshop.
Software used to create this environment: Maya, ZBrush, Substance Painter, Substance Designer, Houdini, Photoshop, and Unreal Engine 4. Quixel Megascans was used for to populate scatter elements like rocks and foliage, as well as for terrain textures.
Music:
Amoebacrew - Drums of Drakkar
Evolution by Benjamin Tissot from www.bensound.com
This artwork is an unofficial derivative of the Warhammer: Age of Sigmar IP and is in no way affiliated with Games Workshop.

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